Die By The Sword
You probably have seen it before a brave knight saves a beautiful lady fighting against a brutal sorcerer hell bent on ruling the world. However, this time it is different. Die by the Sword, a third person hack and slash video game, defiantly breaks the mold of conventional game design and delivers sword-sharp visuals with exciting energy, scary difficulty, and sometimes breathtaking sword play, all of which is accomplished through a dungeon style setting that is incredibly engaging but not without its faults.
Die by the Sword threatens the other action games with its new play mechanism. It’s such a technology that you’re offered with the whole control over the sword arm of the hero. With the assistance of a mouse or numeric keypad, you may instruct Enric to slash his sword in any desired direction and see how much damage he will cause based on his momentum. The first guess would be that this system surely allows for countless possibilities of attacks and this time the box is right. But when you look deep into it, then yes, there is a proper way to do things too.
Mostly, you will be swinging from left to right with a step into the swing in order to make the attack stronger. This simple but effective attack involves rapidly hitting up to four buttons on the keypad in succession in order to pull it off. Upper attacks and alternate attacks just do not have any rewards but every once in a while, you may get lucky. Therefore, in more simple words, Die by the sword’s fascinating way of controlling a sword is very helpful in making do what any competent swordsman such as Enric should be able to naturally do with minimal effort.”
While there is a straightforward arcade mode in which you can execute most types of moves with the press of a button, it is somewhat of a disappointment to use, considering there is a more complex, albeit more functional, control system that exists.
In addition to swinging your sword, you are able to do some other functions that are characteristic of this genre, namely, dodge, jump, crouch or climb. Movement of Enric is however very different from the fighting mechanics, and is much more simpler and effective. Of course, running around in circles will not spare you from some angry mantids that are bigger than you; in Die by the Sword, the goal will mostly be to try and attack the npcs with little chance of surviving and while doing so, a lot of time will be spent in as much dying and the last autosave.
While Die by the Sword advertises ‘control of practically all of your fighting moves with precision’, commonly, it’s best to run like a headless chicken and take an opportunity for a cheap shot when the enemy’s back is turned. Defending strikes with a shield, you learn to contend with, is almost impossible, and even making the skillful attempt to withdraw control in face of a different circumstance can only result in half the deaths thanks to the enemy’s ability to shove their axe into you and gank you into the floor while you are timing your recovery. To clarify, the entire concepts of hit detection and damage infliction in the game, or most of them anyway, are bad and if not quite many of them are simply inconsistent.
At the same time, wild panning and sweeping angles won’t do the work any good but there are a couple of angles here which you can rotate to fit the situation.
Die by the Sword requires a fast PC with a 3D accelerator embedded to achieve a reasonable frame rate. If you do not utilize a top of the range computer you will suffer from even the low-level details. However, if one does have a powerful computer, Die by the Sword has superb graphics. Avoid dangerous monsters such as Orcs, Kobolds, Trogs when rampaging through powerful yet beautiful environments.
Travel through abandoned castles, treacherous temples, and dark swamps, all while being hunted down by the ocean of enemies. Characters in Die by the sword move and engage in a battle that is intriguing, as aggressive as it sounds, with wild, swift-in-motion 3D characters. Enric is actually cool, even with his ungracious face and does combat in casque and chain mails .
What makes it even more remarkable is how every successful hit does visible damage to the target such that once you are close to killing any given monster it has bruises cuts and scratches all over its body assuming of course that it has its head and toes still there. To make matters worse, if you manage to spam a particular limb, it does not stand a chance and is cut away permanently. Once ‘that’ unfortunate creature has gone to where it has never come back from, players can swing a weapon at the corpse for an endless amount of time, without any restriction whatsoever.
Not that this will come as a surprise of any kind, but it appears like Enric is rather fond of throwing some clever and some rather not so clever one liners which he will spam throughout the whole duration of the game. It is probably the most boring of all gaming aspects, but in this case, the music is not a big deal since most of Die by the Sword’s gameplay is focused around sound effects.
What music there is, is largely orchestral and while not memorable is impressive enough to fit the theme of the game alright. The aforementioned clashes and clamor are loud and appropriate, but in some cases become monotonous. For example, the synthesis of the Kobold language appears to consist of only one shrill sound.
A well-put together tutorial with a nice voice-over will help you understand almost all the necessary aspects in order to survive the quest mode. The quest itself, certainly the highlight of Die by the Sword, revolves around the story of Enric, a battle-hardened warrior from a distant epoch on a mission to rescue the girl. It stretches over six or so rather long and non-linear levels, all of which are filled with dangers and secrets, yet distinctly different from each other.
Some sections of these levels are simple and fun, while some are hard to the point where they can be irritating and cause you to have no other option but to try time and time again until you finally beat it. Other battles like the gauntlet are breathtakingly appealing. Perhaps you might walk into a room and see Orcs using a Kobold tied by the legs to a pole as a tetherball. Perhaps you’ll ambush an army of Orcs while wearing one of their Shaman masks.
Or perhaps you’ll squeeze through a set of dangerous swinging pendulums only to discover that you can jump over them on your way back. In the case of the arena and tournament modes of Die by the Sword players can compete against each other through a network with their chosen character from the game.
You may also use the included move editor to create special moves that can be performed with a keystroke although this is quite a tedious option due to the complexities involved and its usage.
In conclusion, Die by the Sword is quite an entertaining action game which will still keep you entertained with quality content and more challenges than what meets the eye. The control scheme is quite ambitious but not without its fault, however, it does grant you a degree of control which most games of this type are unable to.
And the campaign, despite being riddled with moments of frustration, features enough scenarios that make it enjoyable and worth the money spent on it. If your type of game is 3D action-adventuring and you want to test out your new console and are ready how hard the battle is, then this is one title that will want to grab.
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